Google has said it would stop internal development of games for Stadia, making the cloud-based game-streaming service entirely dependent on other game developers and publishers.
Google Stadia was launched in 2019 along with an internal game development unit that was expected to make titles for the platform.
The company said on Monday it was shutting down the unit due to the high costs involved in game development that attract significant user volume.
“Creating best-in-class games from the ground up takes many years and significant investment, and the cost is going up exponentially,” Phil Harrison, VP and GM of Google Stadia, said in a blog post.
Mr Harrison also said that Jade Raymond, the head of Google’s Stadia Games and Entertainment unit, would be leaving the company to pursue opportunities elsewhere.
Google Stadia saw a massive surge in its users over the past 12 months after the platform giant offered two months free access to the premium version to those gamers sheltering at home due to the ongoing global coronavirus pandemic.
The team at Platform Executive hope you have enjoyed this news article. Translation from English to other languages via Google Cloud Translation. Initial reporting via our official content partners at Thomson Reuters. Reporting by Akanksha Rana and Tiyashi Datta in Bengaluru. Editing by Aditya Soni.
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